Category Archives: Players

2017 spring youth tournaments hosted by the Bay Area Disc Association

Please spread the word about two great youth tournaments that will be hosted in 2017, this winter (February) and spring (May) by the Bay Area Disc Association (BADA).

Playing on the beach in California is really fun and requires only a small roster.  Spaghetti Western this year is in May and so doesn’t conflict with Spring Reign.  In addition, BADA offers financial aid for teams or players in need.

King of Bongo

2/18/17
SATURDAY 10:00am-4:00pm
Ocean Beach, San Francisco
U19, U19M, U14

Spaghetti Western

5/20 – 5/21/17
SAT – SUN 9:00am-6:00pm
Grogan Sports Complex, Modesto
U19, U14 (only Sunday)

Video analysis of throw mechanics by Seattle’s Kyle Weisbrod

Screengrab of spline curve tracking throwing hand and forehand-core angle measurement.
Screengrab of spline curve tracking throwing hand and forehand-core angle measurement.

A couple Spring Reigns ago I noticed a guy with a laptop and video camera offering to analyze kids’ throws for free.  I watched briefly over his shoulder and thought it was cool that he was able to quickly give some feedback to the passing players by comparing their backhand or forehand throw mechanics side-by-side on the laptop with an “ideal” thrower (typically footage of an exceptional adult player).

It turns out the guy was Kyle Weisbrod, head coach of University of Washington’s women’s ultimate team, Element, using Dartfish software.  Kyle is based in Seattle and I later learned that he offers a rigorous “expert video analysis” to any player for a fee.  The service is described on the DiscNW web site where you can register for analysis of your forehand, backhand, or both.  Analysis of one throw costs $50, while both costs $80 (2016 prices).

I signed my 13 year-old son, Liam, up for analysis of his forehand and backhand as a birthday present last spring.  He likes to handle so I hoped he’d put the feedback to good use.  Plus, as a youth coach, player, and scientist I was curious to learn more about what information Kyle and his technology could provide.

It took us a while to find the time to get down to a local field with Liam’s 30-fps 1080-pixel video camera on a tripod and a stack of 10 discs, but once we got there the filming went fast.  We set up the camera following Kyle’s guidelines (after a little confusion about the spatial arrangement which the following sketch should resolve).  It would have been better to borrow mom’s new iPhone to get 60-fps footage, but it worked out.

Plan-view sketch of how thrower and camera should be arranged for filming
Plan-view sketch of how thrower and camera should be arranged for filming

To actually acquire the footage, a friend pressed the record button.  Liam took the stack of 10 discs and tried to throw consistent throws aiming to maximize their distance (not accuracy).  I ran around about 30 meters down-field and fetched the discs.  The actual filming took less than 10 minutes.  The total door-to-door time to set-up and get the footage took no more than an hour.

When we got home, we uploaded the videos to Youtube without editing the footage.  Later in the fall, Kyle sent over two links to Youtube videos containing his analysis — 13 minutes on the forehand, 14.5 minutes on the backhand.

From initial registration on the DiscNW site to delivery of the videos took about 4 months, but that was due to multiple delays on our end trying to get the filming done between summer vacation activities and a few busy periods  in Kyle’s schedule after we submitted the footage.  Apparently a more typical turn-around time is 2-4 weeks.

Here are the resulting videos.  In each analysis, Kyle chose 4 throws from the 10 we filmed.  First he compares them side-by-side synchronized on the release moment.  Throughout, he talks about best practices, throwing mechanics, and provides both observations and recommendations for improvement.

Juxtaposition and synchronization of 4 throws.
Juxtaposition and synchronization of 4 throws.

Second, he analyzes a single most-characteristic throw more deeply, overlaying it with an elite thrower’s mechanics.  In Liam’s case, Eddie Feeley, a handler for the Rainmakers in 2016 is overlayed for the forehand; George Stubbs of Revolver fame is overlayed for the backhand.

Screengrab showing overlay of expert thrower on youth thrower.
Screengrab showing overlay of expert thrower on youth thrower.

Forehand analysis

https://www.youtube.com/watch?v=E_R02XM8sJQ&feature=youtu.be

Observations and tips:

  1. Remarkably consistent form!  If you can improve it, your throws will likely be consistently better.
  2. As throw begins with planting foot, flatten disc more (and earlier) and drive off-side elbow back (with arm bent and turning shoulders more) a little later
  3. During release, raise wrist (or lower elbow) OR tilt axis of core more to achieve closer to a 90-degree angle between forearm and core axis (it’s about 100-degrees in the video)
  4. Think about getting chest to face more forward and less up through throw, especially at release moment.

Backhand analysis

https://youtu.be/mgqLUQJJSHo

Observations and tips:

  1. Good consistency across 4 throws.  You maintain both hands on disc during wind-up which is considered best practice.
  2. Try to maintain downfield view throughout throw as much as possible.
  3. Aim for a straight, smooth swing of your throwing hand, ideally in a plane that is aligned with your forearm line at the release moment
  4. Keep your core strong throughout throw, trying not to bend over so much at the release moment.  
  5. Let your trailing arm continue around, as you do with your throwing arm, to get even more power into the throw.

A few months later, Liam reports that he enjoyed the process and feels like he’s been able to incorporate Kyle’s feedback during the subsequent season.  I can’t say I’ve noticed a difference when watching him play, but I look forward to having his throws re-analyzed in a year or two — just to see if the same issues are present or have been trained away.

Next spring I’ll ask Kyle to analyze my daughter’s throws.  I hope if we do the filming mid-January that she’ll get some feedback during the spring season and have lots of opportunities to consider and  incorporate it.

And I’m thinking that I, too, would benefit from some feedback about my throws, especially my forehand that seems fine when throwing with my kids, but often bombs  when I’m playing under pressure.  And then there’s the question why it seems so tough for my old body to significantly increase the max distance I can throw…  The soreness I feel after a session of throws suggests I could definitely build stronger throwing muscles, but how important are mechanics vs strength?

Thankfully, Kyle is ready and willing to share his insights and detailed observations to help us all improve.

Youth ultimate summertime opportunities near Seattle

There are LOTS of summer playing opportunities in and near Seattle in 2016!  In addition to the normal summer camps and clinics, we are seeing a blossoming of new youth ultimate opportunities this summer.  It’s complicated to sort out all the dates, times, age-levels, and program details, and some are just opening this week for registration, so we’ve compiled a Google spreadsheet of seasonal youth ultimate playing opportunities to help you sort out your options.

Note that in addition to the start and end dates, there are columns that list the format, age range, grade range, etc., as well as links to more information and/or registration pages.  Feel free to sort the columns (e.g. chronologically by start date, or by the school group columns (ES=Elementary, MS=Middle school, HS=high school).  We’ll add playing opportunities for other seasons, including any that you suggest in the comments, to both the Google spreadsheet and this Google calendar (though the latter is a work in progress — and help is welcome).

 

Elementary school options

Here is a synopsis of the options for current 3rd-4th graders —

6/12/2016 6/12/2016 Riot summer clinic
6/20/2016 6/24/2016 DiscNW summer camp – June
6/24/2016 7/29/2016 TUC summer league
6/27/2016 7/1/2016 DiscNW summer camp – July
7/11/2016 7/15/2016 Nike option (Vancouver, Canada?)
8/8/2016 8/12/2016 TUC U12 camp
8/15/2016 8/19/2016 DiscNW summer camp – August

 

— and in addition to the above listings, here are extra options for current fifth graders (many middle school summer programs incorporate incoming 6th graders) —

6/4/2016 6/4/2016 UpDawg MS Tournament
7/5/2016 7/8/2016 TUC summer camp – Jane Addams
7/18/2016 7/22/2016 TUC summer camp – Eckstein

 

There are also other TUC camps in the spreadsheet aimed at kids heading to other middle schools around the city…

Middle and high school options

There are really too many middle and high school options to summarize! Take a look at the spreadsheet and sort accordingly… but here are two quick cut/pasted lists of middle school and high school ops.

Middle school:
6/3/2016 6/3/2016 Seattle Jam
6/4/2016 6/4/2016 UpDawg MS Tournament
6/12/2016 6/12/2016 Riot summer clinic
6/20/2016 8/1/2016 DiscNW U19/U16 Hat League
6/20/2016 8/1/2016 DiscNW U19/U16 Performance League
6/20/2016 6/24/2016 DiscNW summer camp – June
6/27/2016 7/1/2016 DiscNW summer camp – July
7/5/2016 7/8/2016 TUC summer camp – Jane Addams
7/11/2016 7/15/2016 Nike option (Vancouver, Canada?)
7/11/2016 7/15/2016 TUC summer camp – Hamilton
7/11/2016 7/15/2016 Rise Up leadership camps
7/18/2016 7/22/2016 TUC summer camp – Eckstein
8/1/2016 8/5/2016 TUC summer camp – Washington MS
8/1/2016 8/5/2016 TUC summer camp – Salmon Bay, Whitman, & Broadview
8/8/2016 8/12/2016 TUC summer camp – Southwest Seattle Camp
8/15/2016 8/19/2016 DiscNW summer camp – August
High school:
6/12/2016 6/12/2016 Riot summer clinic
6/20/2016 8/1/2016 DiscNW U19/U16 Hat League
6/20/2016 8/1/2016 DiscNW U19/U16 Performance League
6/20/2016 6/24/2016 DiscNW summer camp – June
6/27/2016 7/1/2016 DiscNW summer camp – July
7/11/2016 7/15/2016 Nike option (Vancouver, Canada?)
7/30/2016 8/4/2016 VC leadership camp – session 1
8/6/2016 8/11/2016 VC leadership camp – session 2
8/15/2016 8/19/2016 DiscNW summer camp – August

 

Again — please comment if you have other suggestions, or just request to edit the Google spreadsheet directly.  Any help is mapping out the increasingly, wonderfully complex ultimate landscape of the Pacific Northwest is welcome!

Your Guide to Understanding Ultimate Frisbee Tournaments

Trying to understand that ultimate tournament, we’ve got ya covered.

tourny_pic

Sophie Scofield-Selby of Birdfruit fame and no stranger to Ultimate tournaments has put together this ever so handy primer on understanding tournament formats. With Spring Reign right around the corner, it seemed a perfectly fine time to get this out there. Whether this is your first tournament or you are a seasoned veteran, this guide is a nice brain dump of information.

No doubt that Spring Reign will give more information rather than less, but some times the information can take awhile to puzzle out. Hopefully this helps.
Note there is something of a glossary at the bottom of this post in case some terms or references don’t make sense.

Format:

Generally, but not always, a two-day tournament will have pool play take place on Saturday, and bracket play take place on Sunday. Sometimes however, the first game or two of bracket play will take place after pool play on Saturday. This usually happens when the pools are only 4 teams big.

Reading a schedule:

Reading a schedule is probably the most daunting part of an ultimate tournament. Schedules are covered in seemingly arbitrary numbers and letters, that are somehow supposed to correspond to games, that then point you to a place on a map (usually several numbered rectangles). But the thing to keep in mind is that all the information is there, you just have to get used to how it’s formatted.

An above-and-beyond TD will write down and email out each team’s location and opponent explicitly for each round. This is rare, however, as most TDs have far too much to do.

In the most confusing case, each team is assigned an ID of sorts going into the tournament. If my team is the 7th seed in the B division going into a tournament, my initial ID will be B7. This will show me what pool I’m in, and the pool play will then have a tabular schedule I can reference. Usually the fields will be on one axis, and the round on another. For any given round, I can look to find my team’s ID, then see which field number that corresponds to. I will then have to look at the field map to see where my field number is.

The really confusing part comes in after pool play, when teams are put into bracket. It’s confusing because that initial ID your team had [usually*] no longer matters (and the way your team is referenced will continue to change based on the outcome of games). Each division’s bracket will be labeled, with each game on the bracket attached to a pre-determined field. Each game in bracket will be lettered. Pay attention, because these letters are important later.

Usually, teams will be initially placed in brackets based with the name, but sometimes you may be labeled with a combination of your pool and rank within the pool. For instance, if I finish 3rd in the B pool of Division B, I would look at the Division B bracket, and find B3 (because obviously).

If my teams wins all of our games, the bracket is usually pretty straight forward, and can be followed visually with ease. Losing, however, makes things a little trickier, because you then move into the consolation bracket. Let’s say my team loses in quarter finals, in the game labeled ‘G’. To find my next game, I need to find the consolation game between ‘LG’ (meaning ‘loser of the G game’) and some opponent. This game will also have a letter, and I will then have to follow the bracket somewhere else at the end of that game.

Obviously this sounds like a huge headache and you’re probably wondering why on earth tournaments are set up like this. The answer is that it allows for organizers to follow a pre-determined schedule, that can be followed an read regardless of the outcome of games. This removes the need for organizers to check in a tournament central to give TDs their scores and tell them the outcome and next round and for TDs to then distribute that information, all within a narrow time frame.

*The only time this isn’t true is when pool play doesn’t matter and only exists for the sake of giving teams more games. This is rarely the case, but can usually be figured out through context or labels.

Keywords:

  • Division: Subset of teams competing. Sometimes divisions are broken up by gender (men’s, women’s, co-ed/mixed), sometimes by experience/skill (A division, B division, etc), sometimes by age (middle school, high school, etc), and sometimes by size of school (Div I college, Div III college). With large tournaments, some combination of criteria might used to create divisions. In the case of skill-based divisions, placement is either dictated by past performance, or by self-selection. For any given competition, teams will generally only play other teams within their division.
  • Seed: Rank going into a competition.
  • Pool: Within a tournament, a pool is a further subset of 4-5  of the teams in a division. If a division at a tournament has 16 teams, there could be 4 pools, each with 4 teams. Usually the goal is to make each pool an even sampling of the talent in a division. For instance, Pool 1 might have the 1st seed, 5th seed, 9th seed and 13th seed, while Pool 2 has the 2nd seed, 6th seed, 10th seed and 14th seed, and so on.
  • Pool play: Pool play consists of playing a round-robin with all the teams in your pool. This is basically a sanity-check on the seeding. In the example above, Pool 1 had the 1st seed, 5th seed, 9th seed, and 13th seed. If the 9th seed beats the 5th seed in pool play, this will then affect their rankings in the next stage of the event: bracket play.
  • Bracket play: After the ranking are shifted due to the outcome of pool play, the new rankings determines a team’s placement within a bracket. The format of the bracket can vary a ton tournament to tournament, but the general idea is that, as long as a team continues to win, they will progress to the finals. Most tournaments also have consolation brackets, so when you’re eliminated from the championship, there are still games to play.
  • Tournament Director (TD): The person, or people, in charge of organizing the event.
  • Tournament Central: At a tournament, this is the location to go for information. At a sparse tournament, this may just be where the TD(s) hang out. At a large tournament this will include snacks, merchandise, a trainer, as well as maps, schedules, and of course, your friendly TDs. Most tournaments fall somewhere in the middle.
  • Round: A period of time during which several games are being played simultaneously
  • Bye: A round that a specific team doesn’t play. Ex: My team has a round 2 bye, so we won’t be playing between 11am and 1pm.

Seattle parent’s guide to DiscNW accounts and child registration

Parents: jump to the 2015  2016 2017 DiscNW registration guide

As a coach and team manager I know it’s always a challenge to efficiently use the cool tools that DiscNW offers to the parents of of elementary and middle school players.  The process of rostering players and getting parents and players to all sign their on-line waivers and concussion forms is the logistical crux of the spring season.  But it’s worth it, because if you do it right the web site will do wonderful things, like automatically sending out game reminders with RSVPs, and bypassing reams of printed paperwork.

So, here’s a guide to creating a parent account at discnw.org and then adding your child to your account.  If you can get through this step, then it will be easy for your coach to put your child on the team roster.  Only after the coach is done will e-waivers auto-magically appear in your account for you and your player(s) to read and sign.  The good news is, once the process is complete, you’ll get nifty functionality, like: automated game reminder emails; handy calendars with all your game times and locations; and RSVP emails and back-end so the coach knows who is playing in a particular game.


2016 DiscNW registration guide

Get your child ready to play in a DiscNW leage by following one of the following options, depending on if you DO or DON’T already have a parent account on the DiscNW web site.

(If you’re not sure if you have one or not, you can go to this link and enter emails/usernames to see if you’re in the system and/or to re-set your password.)

If you DO already have a parent account
  1. Login to the DiscNW site here — https://www.discnw.org/login
  2. Click on the Hello message in the upper right corner to reveal a menu like so — Screen Shot 2015-02-18 at 12.32.45 PM
  3. Click on “Your Profile” and you should see a page with an “Edit profile” menu which — if clicked — will show an “Add child” option like this —Screen Shot 2015-02-18 at 11.49.09 AM
  4. Click on the “Add child” link and fill out the form that loads.  It should look like this:Screen Shot 2015-02-18 at 11.52.26 AM
  5. Email your coach or team manager to let them know your child is ready to be added to the team roster.  To grease the skids, be sure to give them the first and last names you entered, and the child’s gender.  That way they’ll be able to quickly add the right child to the roster (by using the nifty auto-complete functionality provided by the DiscNW rostering tool).

If you DON’T already have a parent account
  1. Create one here — https://www.discnw.org/@@create-account
  2. After you create your account you should see a handy link (within a light green highlighted message) offering to “create a player record for one of your children” like so — Screen Shot 2015-02-18 at 11.37.03 AM
  3. Click on that link and fill out the form loads.  It should look like this:Screen Shot 2015-02-18 at 11.52.26 AM
  4. Email your coach or team manager to let them know your child is ready to be added to the team roster.    To grease the skids, be sure to include the first and last names you entered, and the child’s gender.  That way they’ll be able to quickly add the right child to the roster (by using the nifty auto-complete functionality provided by the DiscNW rostering tool).